Preface – Its no secret that I play card games. As many of you could guess, my ADD tendancies inspire me to alway be doing something with my hands. So in the freetime that has been accumulating in my apartment ever since my computer’s power cable broke, I’ve been indulging in the self-degenerating ritual of Solitaire. Gruß Gott!
This time playing Solitaire was different, though. Always having considered myself a good player, I decided to actually do some Laboratory work and record my results – measuring what my averages actually were, and evaluating my strategy.

The Experiment – In a sample of 73 games of Solitaire (non- electronic, always playing with the 3 card flip, and with no limit on tries going through the stack) I recorded a score of 20 wins to 53 losses, or a win percentage of around 27%. This seems low, but consider that in my first 10 games I only recorded 1 win, and you might understand that 27% is actually a few percentage points HIGHER than what my true average should be (throughout the test, I stayed fairly consistant, winning just a little over 1/4 of all games. However, later on I started undertsanding that dropping cards from the stack should only be done if the ratio of cards dropped were proportional to the cars being flipped from that action (1:1 was my base goal).
Here is the breakdown of the number of aces on the table in the games I lost:
What Happened? – The results show that there were very few games where the board presented me with no options. My notes show that only three of my games were “No Flop” upon starting, and that only one was a complete shutout with absolutely no plays whatsoever. For the lost 2 ace games, most were from board clogging – low numbers like 2’s and 3’s would stall up piles because the lack of aces ensured that they couldn’t be removed. For the lost 3 ace games, it was a mix of not being able to dump high cards, and the low number jam. Consequently, the 4 ace games were the mixed bag: some were really close to having been won, but some combination of stack drops had put cards in bad combinations. For example, one game I needed to dump a 8 of clubs, but the only red 9 available to me was behind it in the stack. Without stacking cards on the aces, there was no way to remove the 8 and get a reshuffle, and the game was doomed…

“But I Ain’t Done Yet!”
Strategy – Let’s look at the obvious one first: Aces. They add a whole new way to remove problem cards from the board, thus the more you have out, the more options are available. 2’s cannot have any cards stacked on them, so obviously should be plopped on their corresponding ace immediately (although I see a lot of players forget to do this, and stick themselves with low cards preventing flips: this should never be.)
Foresight – One of the better strategies I can reccomend is “foresight” – effectively planning your stack drops by looking at the next cards, and analyzing which will help you best. There is only so much this can do to benefit you (since flips cannot be predicted), but sometimes sandbagging an early ace drop is worth it for the reshuffle – especially if you do not have the corresponding 2 to stack on it. Sandbagging is especially useful if the next card in the stack won’t help the board (or even worse, set up a condition where the cards after the sandbagged card become inaccessable). I know this borders on cheating, since “Foresight” is really just looking at the next card in the stack. But really, the card order isn’t a secret after the first time through the stack. Therefore, in order to remain fair, I never use “Foresight” during the first runthrough.
Another regards flipping cards. Since the win is guarenteed by all cards on the table being flipped, the flip takes precidence over all else, dropping cards from the stack, clearing to aces/kings etc. This should be obvious. However, there are a few things that can help keep your stacks clear, and flipping often:
Kings from the stack should not go down unless there is a queen to go on them, creating a flip. Same goes for most larger cards in your stack.

Conclusion – Solitaire is a ridiculously deep game. I hope you enjoyed this nonsense. To be honest, I can’t really believed I spent so much time doing this: both playing so much Solitaire and finishing this ridiculous write up. My goal is 100 games by the end of the week, so I will update the statistics as they come in. Remember to bookmark West Lockwood.com for your best source of ridiculously excessive information regarding what you can do when bored.
West Lockwood
*Update: On March 26th, I completed the project of 100 games. My final record was 32W – 68L, or a win percentage slightly under 1/3 of the games I played (32%, obviously). I had many more wins in my last few games, and I have to attribute that to the strategy I adopted.
Whenever I had a choice of cards to flip, I always chose the largest pile – even with kings on the table. My entire strategy was based on flipping big piles, and not laying down cards from the deck unless they yielded a direct flip result. It worked.
The basement of Tresor looks like this, minus the smoke, darkness, cigarettes and a skullthrashing bass
Hi everybody!

o all you Sluts, Hoes, Cosi’s Tricksters and Kitchen Finks, you have reached the definitive set review for the faster-format-than-expected Magic 2012!







“Screw you, West Lockwood!”
Stupidest combo ever!