Draft Picks in RotE
Rise of the Eldrazi - A 249 card set at the end of a block, with new "level up" and "rebound mechanics", along with the new Umbra's and Eldrazi tokens.
Grading Scale:
5 - Grab and move on - no question. Color does not matter.
4 - This card will be taken every time if I am in this color (or on first pick: think trusty machete)
3 - This is a great card for the color, but I don't feel too bad passing up.
2 - Mostly filler. If I need to maindeck this card, I don't weep about it.
1 - Cards I'd rarely see myself maindecking.
S - Sideboard.
0 - Razor Boomerang.
White
- Caravan Escort - 3. This guy is nice because his level up cost is colorless, he comes out sooner than Irikal Outrider, and is just a better creature anyways.
- Dawnglare Invoker - 3-4. Part of the 8 mana ability cycle, the mass tapping ability wins games all by itself, and a 2 power flier for three is fair enough as it is. This is the best common for white.
- Demystify - S. Support. Demystify is (solid) sideboard material. The art here is much better than it was in Onslaught.
- Eland Umbra - 1. Umbras make auras worth using, basically negating twoofers: the problem which has traditionally plagued them. Eland Umbra is just annoying though - It doesn't make your creature more of a threat. Not worth picking highly.
- Glory Seeker - 1. Bear. One way to guarentee an 0-3 draft is to maindeck multiples of this guy.
- Guard Duty - 2-3. The funniest form of "removal" I've seen in awhile, the best at common for white. The funniest part about Guard Duty is that you may end up using it on your own creatures! A wonderful way to shut down Ulamog's Crusher.
- Harmless Assault - 1. You'll find this card lurking in the bottom three of draft picks.
- Hyena Umbra - 2-3. I initially overrated this card. Yet for one mana, you get Lance, +1/+1 and Regeneration for one low, low price. First strike is also a premium in this set, making this muuch better than Eland Umbra.
- Ikiral Outrider - 1-2. Once again, leveling up with colorless is really handy, and this guy has stalled me out on multiple occasions, both in sealed at the pre-release and in draft. Then again, that's all he did. Witgh his expensive leweling cost, he is easilly the worst of the levelers.
- Knight of Cliffhaven - 3-4. Maybe its my Zendikar draft mentality that makes me love this chick more than she deserves. She starts out as Glory Seeker (and they are both at common: guess who gets the nod?), and with a 3 pump, she flies and gets a bigger ass. I love chicks with a big ass. Especially chicks that FLY!
- Kor Line-Slinger - 3. Tappers have always been fun. Pick highly, he completely disrupts your opponents game.
- Lone Missionary - 2. Why not gain 4 life? I wish this card had been in Zendikar... However this does synergise with Survival Cache. Pair em up.
- Makindi Griffin - 2-3. Lightkeeper of Emeria unkicked, or a strictly better version of Pillarfield Ox? you be the judge. (Hint - he's really good.)
- Puncturing Light - 3. Removal is removal, even when it is conditional, and innafective versus some of the massive creatures in this set. However, the majority of creatures have low powers, meaning you'll never be short on valid targets.
- Repel the Darkness - 2-3. This is a good cantrip. Twitch on steroids.
- Smite - 2-3. This was good removal in Stronghold. It's not hard to find a blocker in white, and this doesn't have the non-black clause which plagues cards like Corpsehatch or Vendetta. This card is underrated - players have a tendancy to pass it, so bear that in mind when you see one early on.
- Soul's Attendent - 2. I ran two of these at the pre-release. Whenever my opponent attacked with Rapacious One, I gained twice the life. It was amazing. A little life gain can make all the difference sometimes, LSV's review does not do this guy justice.
- Stalwart Shield-Bearers - 1. Hahaha, someone PLEASE draft the defender deck! You don't want to? Haha, fine, i'll do it and brag about it later.
- Totem-Guide Hartebeest - 2. This guy tutors for an aura, and has a 5 toughness butt, beating the spread of red burn, and making a Vendetta quite unprofitable. The problem with the Aura deck in limited is that its lynchpin cards are rare. So unless you already have opened a few of them (Umbra Mystic or Kor Spirit Dancer), this guy will not be running at full speed.
- 1) Dawnglare Invoker
- 2) Knight of Cliffhaven
- 3) Makindi Griffin
- 4) Kor Line-Slinger
- 5) Puncturing Light
- Affa Guard Hound - 2. You get a 2/5 blocker for 3 at instant speed. Flash knights like Benalish Knight are some of my favorite cards. This card is missing first strike, alsong with much maindeck appeal.
- Emerge Unscathed - 2. Rebound is nice. The problem with this card is that its primary use would be for sneaking in damage (like Distortion Strike), not saving a creature. White has fliers, it can already sneak in for damage. At best you'll break even, eating some removal spell like Flameslash, or Vendetta (which you might want to let resolve anyway).
- Kabira Vindicator - 2-3. People get really caught up on his Glorious Anthem ability, forgetting that he is a Pillarfield Ox when you cast him. Thats fine, since he does get bigger later and the level up cost isn't ridiculous either.
- Luminous Wake - 1. This card would be nuts were it not an aura. So crazy. I misread it at first and thought it was nuts. Now I dont. Its crap. Use it to counteract that Lust for War. Or just use a Demystify.
- Mammoth Umbra - 3. This is up there with Hyena Umbra. +3/+3, Vigilance and regenerate for 5. While it may be affordable in this set, it still gets eaten alive by Narcolepsy, annddd.....
- Oust - 3. This ended up being better than I thought. The three problems are very obvious: your opponent gains life, you can only cast at sorcery speed, and you still have to deal with the creature again in 3 turns. However, it deals with umbras, levelers AND eldrazi in an efficient fashion.
- Soulbound Guardians - 1. I like the art, I don't like the card. Then again, if I were drafting the defender deck...
- Survival Cache - 3-4. Its like Divination, but you gain 4 life. This card is amazing. At worst, you gan 4 life. At best, you have an opportunity to draw two cards as well. In white. Thats just plain awesome.
- Time of Heroes - 2-4. Time of Heroes isn't a first pick. This and Venerated Teacher have variances in their card values based on the amount of levelers you maindeck, but Time of Heroes one more so, since you don't get a Gray Ogre out of the deal.
- Wall of Omens - 3-4. This and Overgrown battlement should always have a place in your deck. 4 toughness stops everything early on, and your opponent will feel like a jackass Flameslashing this, leaving you with +1 card advantage.
- 1) Oust
- 2) Survival Cache
- 3) Wall of Omens
- 4) Time of Heroes (Moves up if you're playing levelers)
Top 5 White Commons
Uncommons
Top White Uncommons
I'm dissapointed by White in this set, fortunately it's rares make up for its weakness in commons and uncommons. It pairs badly with green, since it fails to fuel green's ramp/token generation, and requires heavy mana-investment in levelers, putting it at odds in that pairing.
Blue
- Aura Finesse - 1. To every player who argues that this should be maindecked to reset Narcolepsy, there are two players who realize that the ultimate goal in Magic is to win, something that is not helped by maindecking retarded cards like Aura Finesse. They win.
- Champion's Drake - 2. Once again, so many cards in this set have their niche. Level up decks love this, yet there are so many other better choices.
- Deprive - 3. This card was spoiled as uncommon. I'm happy to see it at common, and it has proven itself to be worthwhile in draft. I hate the art, but the return of a two mana hard counter is something that I can't hide my excitement about. I'm hoarding these!
- Distortion Strike - 3. I like this much better than Emerge Unscathed. This one has proven itself, especially in conjuncture with Mnemonic Wall, a combo which finished me off at one of the last drafts I attended.
- Eel Umbra - 2. Another Umbra, this seems more like a green card. A permanent pump spell/combat trick. Blah.
- Fleeting Distraction - 1. If the choice is between this and Distortion Strike... why am I even saying this? You understand that this card is crap, why hear it from me?
- Frostwind Invoker - 2-3. Another of the 8 mana ability cards. A flying alpha strike is cool. I guess a 3/3 flying for 5 is like a kicked Apex Hawks, but it isn't great.
- Halimar Wavewatch - 3. A fine ground stall for 4. And, boy does he stall! Blue gets a fat ass creature for... 12 mana. And it's still good. Stops everything until you want to beat their face.
- Jwari Scuttler - 1. Goblin Roughriders is better. But this one has great art ;)
- Lay Bare - 2. Is this the return of control to limited? Probably not seriously, but this and Deprive at common make serious contenders, especially with all these cheap blue cantrips.
- Merfolk Observer - 2. Same category as lone missionary. I like missionary better.
- Mnemonic Wall - 3. Ok, I think control is back. This card is really great. Especially when you return a Staggershock. Or Consuming Vapors. And then use Artizan of Kozilek to return it to the battlefield, and the return (insert instant spell of choice) to your hand... gg.
- Narcolepsy - 4. Such solid blue removal. Waaay better than Paralyzing Grasp. You really shouldn't let these get past you, even if you're not in blue.
- Regress - 3-4. Should draw a card, too. OKAY, I got greedy! This card is SO good in this set, returning Eldrazi, destroying umbras, ruining their mana production, or saving your own permanents from destruction. The blue mans tool.
- Sea Gate Oracle - 2-3. I like this, you get a Slight of Hand with a 1/3 body. Very fair.
- See Beyond - 2-3. God this would be so nuts were it instant speed. A better effect than Slight of Hand, and a wonderful filter.
- Shared Discovery - 1. The value of this card goes up if you are in green, red or black too, since you can tap eldrazi spawn to do it. That being said, its terrible otherwise (Plus the art on this looks like its from some janky 1960's epic, like Jason and the Argonauts.)
- Skywatcher Adept - 3. Can beat your face down, really well, can he? Sure i'll play him! He can swing for 2 in the air nearly as fast as Wind Zendikon, and with a Time of Heroes on the battlefield, he really shows his mettle.
- Venerated Teacher - 2-4. This is the Armament Master for the level up draft deck. And he's common. By himself, though, he's just a gray ogre, which means his draft value fluctuates based on the amount of levelers you have in your deck. Run at least 6 levelers for this guy to be worthwhile.
- 1) Narcolepsy
- 2) Skywatcher Adept
- 3) Regress
- 4) Halimar Wavewatch/Distortion Strike
- 5) See Beyond/Deprive
- Crab Umbra - 1. This ended up being a garbage umbra, since it does nothing by itself. (terrible art, by the way. It looks like the guy is covered in blue masking tape.)
- Domestication - 3. A strange variation on Control Magic, Mind Control, Vapor Snare, etc. It's actually more reminiscent of cards like Mark of Mutiny, since it dies if you grab a fatty. Still a great trick, as always.
- Drake Umbra - 3. This should cost one less. Its still a beast though, and will end games.
- Enclave Cryptologist - 4. A Reckless Scholar that becomes an Archivist. If you can fuel it with Venerated Teacher, its good. Paying for the level up isn't terrible though, this guy is so much better in this set than he was in Zendikar. Looter is back, baby!
- Guard Gomazoa - 2-3. This card is sooooo good. Very annoying. Too bad there is cheap burn in Eldrazi.
- Hada Spy Patrol - 3-4. This card has won me drafts. If you fuel him up to 3+ level counters, hes ridiculous though. Probably one of the strongest kill engines for the level deck, shroud unblockable is INCREDIBLE!
- Merfolk Skyscout - 2-3. Untapping is strong. If worst comes to worst, he has Vigilance. This is a card that is quite effective, and a much better way to untap your things than Crab Umbra.
- Phantasmal Abomination - 1-2. This is fair. It either eats a creature while blocking (or prevents attacking for awhile), or eats a spell by being targeted. 1 for 1 on the card advantage = basic removal. Fine. Just don't pick it high, because you can't pump it up, give it flying or do much else worthwhile with it.
- Reality Spasm - 3. I like x costed spells. Even if you only pay one, its a nice effect. The two blue is the only thing bringing the value of this card down.
- Unified Will - 1-2. Countering is cool! But you're playing blue! How likely are you to have more creatures than your opponent, especially when they're producing all that eldrazi spawn?
- Enclave Cryptologist (a turn 2 looter - amazing)
- Hada Spy Patrol (Perhaps the most consistant of the bunch)
- Drake Umbra (A solid finisher)
- Domestication
Top 5 Blue Commons
Blue has a lot of solid cards at common. A lot of this list is interchangable, and I found it impossible to leave cards off it.
Uncommons
Top Blue Uncommons
Black
- Bal Ged Scorpion - 2-3. Eh. I enjoy taking out 0/6 Halimar Wavewatches with this, but I wouldn't run more than 2 in a deck.
- Bloodrite Invoker - 2. The third of the 8 mana ability commons. Most of the time, this will be just a 3/1 for 3. Not great. The drain lifish ability is cool, but i'm sure you can find better things to spend mana on. Great art though, even though hes the second worst invoker in the set.
- Bloodthrone Vampire - 2. I like it better than Vampire Aristocrat. He combos in an amazing way with red cards like Conquering Manticore and Traitorous Instinct, allowing you to sacrifice their creatures before you allow them to return under your opponents control.
- Cadaver Imp - 3. Another tweak on grave digger, this guy is cheaper and can fly. Rad. Black needs to be economic on it's weak creatures.
- Contaminated Ground - 1. Spreading Seas for Black, anyone? Did they make this card for LSV to base a constructed deck around, too?
- Death Cultist - 1. Why isn't this give a creature -1/-1 instead?
- Demonic Apetite - 1. I feel like this card was in some Kamigawa set. This card has its ups and downs. +3/+3 for one is gnarly. Losing a creature every turn sucks, though. Plus its not totem armor. I won't draft this highly. Or at all.
- Dread Drone - 3-4. you get 3 creatures for 1 card. Thats awesome, no doubt. 5 Mana is the top of your curve though, so be careful. Use him with Distortion Strike for 10 unblockable damage over 2 turns!
- Essence Feed - 3. Fuel em eldrazi! Don't be discrete! The effect isn't terribly amazing though.
- Gloomhunter - 3. This is par. Doesn't this remind you of Dawnglare Invoker (in the white section), except strictly worse?
- Induce Dispair - 3. This can be ridiculous removal at instant speed, or terrible removal if you have nothing to reveal. Reveal that Kozilek, give that creature -10/-10. Of course, most the time you'll be revealing commons or uncommons. Which means you'll be giving -11/-11 with Pathrazer of Ulamog. See how I did that? Awesome!
- Last Kiss - 3. Great name, cool card. Thank god its instant speed.
- Nighthaze - 1. Oho! Black gets the one mana cantrip, too??? At least it isn't -1/-0 again... Great art.
- Null Champion - 2. Who doesn't like Nulls??!! This guy is worth it, it shouldn't be hard to keep him at a 4/2 most the time. If he ever hits 7/3 regen, though... that is brutal.
- Perish the Thought - 2. I suppose this is nice with cards like Cadaver Imp around, it doesn't impress me very much, but i'd include in a mono black deck.
- Shrivel - 1. This is great... murk their spawn (and yours).
- Vendetta - 3-4. This card was waaay better in Prophecy. Wait... its still awesome. Just not as awesome. Since the guy isn't getting his throat slit by Volrath in this art. Should be one of your first picks.
- Zof Shade - 2. Crypt Ripper is better.
- Zulaport Enforcer - 2-3. This card, I predict, will be awesome in the level deck since he requires so few counters to become a savage and hit his 3rd ability.
- 1) Vendetta
- 2) Last Kiss
- 3) Induce Dispair
- 4) Dread Drone
- 5) Zulaport Enforcer/Cadaver Imp
- Arrogant Bloodlord - 2. This, plus Shrivel, could prove devastating. There are just so many better options, especially since he becomes outclassed so quickly.
- Corpsehatch - 3-4. Man, thats basically a +3 creature advantage to you. Wow. Why is it sorcery? Probably the best removal in the set.
- Curse of Wizardry - 1. This would be so fun in multiples. Except its crap.
- Escaped Null - 2. This doesn't impress me at all. Until I looked at it again, and saw it had lifelink. I still don't think its great, but it has a really bizzare form of "moral" evasion, which I suppose could be good.
- Inquisition of Kozilek - 1. Ruin early plays. Better in constructed.
- Nirkana Cutthroat - 3-4. This is a Goblin Roughrider that gets better. And with only level 3 to reach, this is awesome because it either forces removal, holds off their biggest beast, or gets in for fear of trading (which it won't if you hit its ultimatum level). Nice gold titties, vampire woman. Big ol' golden nipples. Thats what I'm calling this card from now on.
- Pawn of Ulamog - 2. This guy proved less than effective, and I won't be drafting him higly again.
- Skeletal Wurm - 2. So vanilla in this set, becomes outclassed very fast indeed. Regenerate is pretty awesome though.
- Suffer the past - 3-4. This is actually AWESOME, especially against black. Instant speed graveyard removal and lifedrain. Game friggin finisher, and also ass saver.
- Virulent Swipe - 3. This is really cool, you get removal and pump up. Twice. For one black. Instant Speed. Incredible.
- 1) Corpsehatch
- 2) Nirkana Cutthroat
- 3) Suffer the Past
- 4) Virulent Swipe
Top Black Commons
Uncommon
Top Black Uncommons
Red
- Battle Rampart - 2. Could lead to some cool tricks with all these fatties. I still will not pick this high (actually, if I were high, I probably would. So I was wrong. Lick my thin dick.)
- Battle-Rattle Shaman - 2-3. Is it me, or does this card belong in the Lorwyn block because of the name, the art, everything?
- Brood Birthing - 4 (if you are drafting the eldrazi token deck), 2 otherwise. This is the quintessential card of the set. Make eldrazi happen. Rad. Its not good without tokens already in play though.
- Emrakul's Hatcher - 3-4. I take it back. This is the quintissential card for eldrazi fueling. If you don't run this, you don't run spit. Frightening with a Splinter Twin on him!
- Fissure Vent - 1. Sideboard. I don't really see non basic being a problem in this set like it was in Worldwake.
- Flame Slash - 4. This can kill most everything that matters early on. I can't imagine picking many other commons or uncommons over this. Move over lightning bol... oh wait, nevermind. Great in limited.
- Goblin Arsonist - 2. I'll probably run this at some point.
- Goblin Tunneler - 2. This reminds me of that old dwarven warrior card. Its funny how, despite all the beef between goblins and dwarves in Fallen Empires, wizards basically crossbred the cards. Speaking of crossbreeding, the goblin in this card is terribly ugly. Why did I write so much for this card?
- Grotag Siege-Runner - 1. This card is totally fine. a 2/1 for 2 is, as I've always said, par for the course in limited. The defender shock could prove very helpful. Hes a 1 simply because I think he will end up being sideboarded in most the time.
- Heat Ray - 3. I usually burn these ritualistically, or give them away to small children in exchange for their rares. In limited, they will be more worthwhile, especially as an instant.
- Kiln Fiend - 3. I reeeeaaaallly like this... elemental beast. Pair with the other eldrazi token producing colors (i.e. jund) and you have a ridiculous threat, ridiculously early. Hes like a Ruinous Minotaur, except a turn earlier, and no disability. In essence, waaay better. Especially with Distortion Strike, a combo everyone has recognized the potential of.
- Lagac Lizard - 2. Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
- Lavafume Invoker - 2. The red 8 mana common dude. He gives all your creatures +3/+0. Besides that, hes a gray ogre. You be the judge.
- Ogre Sentry - 2. Hes a 3/3 for 2... with defender. Rad. Red Decks are supposed to be fast. Unless your stalling to eldrazi, this guy probably shouldn't be in your think red deeeiiick.
- Raid Bombardment - 2. I could see this being cool with Lavafume Invoker, all out attack, then pump. Especially with Eldrazi Spawn. Thats a pretty late game tactic though.
- Spawning Breath - 2. Sure. I'll order one. Maybe two.
- Staggershock - 4. Grab as many as you can. Thats an awesome card.
- Vent Sentinel - 2 (but it depends on the number of defender creatures you have). I see boros defender as being a playable archetype in RotE limited. This guy makes it possible.
- Wrap in Flames - 2-3. It remains to be seen how good this really is. I think it will be nice.
- 1) Staggershock
- 2) Flameslash
- 3) Emrakul's Hatcher
- 4) Heat Ray
- 5) Brood Birthing/Battle-Rattle Shaman
- Akoum Boulderfoot - 2. Limited Fodder. Pings. Meh.
- Brimstone Mage - 3-4. This guy is really good, although admittedly not as good as Cunning Sparkmage. However if you can afford his hefty leveling costs, you can get a Lightning Bolt out of him every turn.
- Explosive Revelation - 4. Cantrips for a non land AND deals damage? Not bad at all. Imagine Emrakuling someone with this... ow.
- Forked Bolt - 3-4. Solid burn, its splitting a shock and making it slower.
- Lust for War - 2. This card is another reason to consider Boros. With all the tappers in white, this could be quite a disabiling pain to your opponent.
- Rapacious One - 3-4. The Trample makes this a must for anyone who wants tokens. To be fair, i'd consider playing this even without the eldrazi spawn clause. Its a solid card.
- Soulsurge Elemental - 2-3. All these red uncommons have such synergy... This guy is amazing in the spawn deck, especially with Emrakul's Hatcher. Surprise! He's now a 9/1 First Strike!
- Surreal memoir - 3. This can be really good, especially since there aren't a huge amount of instants red has to choose from.
- Traitorous Instinct - 3-4. Its great how Wizards keeps making Act of Treason better and better since M10. This newest incarnation may be the best, giving the creature an unpermanent boost (unlike Zendikar's version, Mark of Mutiny). The ONLY drawback is its extra 1 mana cost.
- Valakut Fireboar - 2-3. This was spoiled early, a lot of people have talked about its impact on limited. Personally, I dont think its great at all. Just like Calcite Snapper, when it attacks, it dies to ANYTHING (except eldrazi spawn). Without trample, the defending player won't mind blocking. With ANYTHING (like eldrazi spawn). Hyena umbra eats this guy alive.
- 1) Forked Bolt
- 2) Brimstone Firemage
- 3) Explosive Revalation
- 4) Rapacious One
- 5) Soulsurge Elemental
Top 5 Red Commons
Uncommon
Top Red Uncommons
Green
- Ancient Stirrings - 1. Its a strange sort of colorless tutor, that is much worse in practice than it looks on paper.
- Aura Gnarlid - 3. Even for its base cost, it's fair. With evasion, and receiving boosts in an aura-heavy set, this guy should be picked early and frequently.
- Daggerback Basilisk - 3-4. This might even be better than the Gnarlid. Get this guy on the drake aura, and he is reDONKulous. Draft him highly.
- Growth Spasm - 3. Pseudo twoofer. You get mana fixing (in the form of your land of choice) and a lil spawn.
- Haze Frog - 1. Flash is awesome here. Preventing ridiculous amounts of damage is also awesome. The 5cc is not.
- Kozilek's Predator - 4. This is almost like a Siege-Gang Commander. 3 creatures for 4 mana. Deal.
- Leaf Arrow - S. 3 damage at instant speed is great. Its a sideboard card, through and through, and will be great when confronted by a 4/2 Skywatcher Adept.
- Living Destiny - 2. You stand to gain a ton of life. But most the time you won't. I don't really feel like running this card at all.
- Might of the Masses - 2-3. Situational. What I don't like is that when you need this card the most is when it's at it's worst: when you have few creatures and really need to wipe out one of theirs.
- Naturalize - S. C'mon, it's disenchant. I love it, but i'd still board it until I know whether its worth playing or not. Definitely not breaking the format.
- Nema Siltlurker - 1. More jank to throw into miscellaneous shoeboxes, or the woodstove at my buddy Kai's house. Kai's house is always cold since he can't afford wood, and Kai also hates magic cards. He probably would like this card more than anyone else I know. Also, if you ever burn a magic card, they kind of twist up and pop. It's really trippy, since Kai also smokes a lot of weed, its just one more reason he'll love the Siltlurker.
- Nest Invader - 3. Bears just got better. The new prescedent for the two drop.
- Ondu Giant - 3-4. We used to pay 4cc for Pillarfield Ox, and now you give it Rampant Growth for free? Sure we will play that card!
- Overgrown Battlement - 3-4. The defender deck keeps getting better and better. This ramps you, too? Kozilek's Predator on turn 3??? YES!
- Snake Umbra - 3. Another of my favorite umbras, this one lets green play with Ophidian, too. Rad. Some people have their debate with me on this one, but its really good.
- Spider Umbra - 2. Definitely not as good as Hyena, but really good for green. Reach is a crucial component for winning matches. Pretty rad art.
- Sporecap Spider - 2-3. I wouldn't waste an early pick on this guy, he'll get passed back. Great delay though.
- Stomper Cub - 2-3. Tramples. 5 power. Put umbras on him, and you get Beefcake!
- Wildheart Invoker - 3. Finally we get to the green 8 cost ability creature. This guy might be the best of the cycle, or at least up there with the white one. Cost-wise, he is a Shatterskull Giant (completely playable in draft), but giving a creature +5/+5 and trample is totally devastating. Additionally, since you don't need to tap to activate, this invoker is a nasty surprise.
- 1) Kozilek's Predator
- 2) Overgrown Battlement
- 3) Growth Spasm
- 4) Ondu Giant
- 5) Daggerback Basilisk//Wildheart Invoker
- Beastbreaker of Bala Ged - 3-4. Bear to Beefcake. You attack for 4 by turn 3. That... is reDONKulous. This card is a counterargument to anyone who describes an Eldrazi draft as "Glacially" slow.
- Boar Umbra - 3. The card is so simple, a caveman could play it!
- Bramblesnap - 4. This guy has such potential, its ridiculous. You can even tap him to pump himself up, which many players don't realize when they try to burn him.
- Broodwarden - 3-4. Oh lord. As if spawn.dec wasn't viable enough as it was. Sure, lets make em all bears... what? We can run more than ONE broodwarden? Oh snap!
- Gravity Well - S. Hahaha, this card made me laugh. I immediately thought of pairing it with this little $80 beauty from legends, but it wouldn't even work. The upside is that you can completely neuter flyer decks by siding this in.
- Irresistable Prey - 2. Here is the one mana cantrip for green. All I have to say is that its beter than nothing.
- Jaddi Lifestrider - 2. This is cool with tokens (doy), I suppose its fair. Stops traffic with its huge butt.
- Joraga Treespeaker - 3-4. Solid fuel for the eldrazi fire. This is cool because it fits both major draft archetypes. The 3rd ability doesn't impress me much for limited, but having a Greenweaver Druid is great, especially since you don't miss out on the mana when you level it up on turn two.
- Pelakka Wurm - 3-4. This is one motherf***er I can sink my teeth into. We all have a soft spot for the big guy, you know. Force of Nature. Colossus of Sardia. Polar Kraken. Phrexian Colossus. Avatar of Might. Pneumbra Wurm. And (why not?) Gigantiform. However, this guy has what all previous fatties (with the exception of Pneumbra Wurm) didn't - Financial Security. You gain life when he comes into play, and you get a payoff when he dies. And hes uncommon!
- Prey's Vengeance - 3. This is a great Giant Growth variant. You get it twice. Deal. I'm sold. Thats green removal, after all.
- Bramblesnap
- Beastbreaker of Bala Ged
- Broodwarden
- Joraga Treespeaker
- Pelakka Wurm
Top 5 Green Commons
Uncommon
"Screw you, West Lockwood!"
Stupidest combo ever!
Top Green Unommons
Artifact
- Dreamstone Hedron - 3. This card should be absolutely fine to play with if the curve is high. It can be cast much earlier than turn six. Think of it as an everflowing chalice on steroids.
- Enatu Golem - 1-2. Not very impressive. There are a few ways to abuse the ability, but they are probably not worth the mana.
- Ogre's Cleaver - 2-3. Eh, not much equipment in the set, but paying 5 to equip is a little ridiculous. Yet equipping this on a flier or unblockable creature means that your opponent is put on a 4 turn clock to cope, or die.
- Pennon Blade - 2-3. Conditionally its better than the cleaver since it can be frighteningly huge in that spawn deck!
- Prophetic prism - 3. This is great mana fixing at common. It cantrips for two and filters for neccisary mana colors. One or two per deck should be fine.
- Reinforced Bulwark - 1. Not as good as some other white walls which are also 0/4's. Yet it can be played in ANY deck. Solid as a wall can be, I suppose. Meh.
- Ruined Servitor - 2. No reason not to play it, I guess. A bear for any deck.
- Warmonger's Chariot - 3. This is probably the best frequent equipment we will see for limited, and is yet another piece to the Defender deck puzzle.
- Hand of Emrakul - 1-2. This is probably one of the most playable eldrazi spells. Unfortunately, its definitely the least powerful. Which makes it the Eldrazi least worth playing.
- Ulamog's Crusher - 2. This guy is a beast. The disability isn't really even a disability since he has Annihilator 2, which is a huge boost over Hand of Emrakul's Annihilator 1.
- Artisan of Kozilek - 3-4. This guy gives you two creatures for one. Imagine bringing back a Pelukka Wurm... or another eldrazi... So thats why all the rare and mythic ones must be reshuffled back into the library...
- Not of this World - 0. I see this only being run in some rediculous Eldrazi ramp deck, but even then it would suck. This is the Razor Boomerang for ROE, dont waste a pick on it.
- Pathrazer of Ulamog - 1. This guy blows the game out, basically can't be blocked, Annihilator 3, but costs 11...
- Skittering Invasion - 3. 5 creatures?????!!!!
Colorless Common and Uncommon
Rise of the Eldrazi is definitely a different beast from Zendikar and Worldwake limited. Remember this quote:





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